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Loosely derived from chess, we explain it as checkers with artillery. Like chess, various pieces kill opposing pieces, and ultimately, their kings. With the intriguing aspect to double-hit an Army, players are forced to chose between the death of one of the two pieces or working with an ally find a way to save both.
Game Overview
Genre
Chess | Checkers | Artillary
2, 3, or 4 Players
Publisher
Crispy Critter Creations
Chess / Checkers-like Board Game
Players strategize, use teamwork, Roman phalanxes, and short and long range artillery.
King
Must stay in original nine square area. If killed, remainder of army belongs to his captor. (Four-Army Game)
Knight
Only piece able to jump in any direction.
Catapults
Depending on placement, may capture opposition pieces from 2 to 10 squares away without moving.
Archers
Short range artillery, captures with out motion on a smaller scale.
Captains
Able to move in unison with any number of Captains or Serfs of the same army so long as the pieces in question form the shape of a solid rectangle.
Serfs
May move in unison with other Serfs with the aid of a Captain.
Stones
A Stone is a marker which must be placed on the square in which a player is able to capture by the use of Catapults. (six maximum) A Stone must be placed on the previous turn for capture to happen.
Scepter
Used to determine which player’s turn it is.
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